Temperature System
Basis for Temperature
There are three different major temperature systems in the game.
- Air Temperature and Environment temperature are provided by the temperature orb above the experience bar. In the wild, it can become 🌡️ -10 ℃or even lower.
- Body Temperature: The standard value is 🌡️ 37 ℃. It is no longer displayed on the HUD as of version 0.4, but there are other methods to learn about it:
- Soil temperature: Decides whether plants and animals can live, can be checked with the Soil Thermometer. .
Factors effects air temperature
Air temperature is affected by a few things:
- Surrounding blocks
- When exposed to the sky:
- Time
- Weather
- Light
- Biome
- Climate events
- Generator
- World
- Being on fire
This only affects body temperature and the temperature orb.
Climate events
There are two kinds of climate events: cold periods and warm periods. In cold periods, temperature can go as low as🌡️ -41 ℃, and in warm periods it can go no higher than 🌡️ -1 ℃. This means players should be aware of the temperature forecast and make corresponding efforts to adjust to the varying temperatures.
Surrounding Blocks
All blocks can reflect heat. And any blocks with temperature can emit or absorb heat.
Hypothermia and Hyperthermia
When the body temperature becomes lower than 🌡️ 36.5 ℃or higher than 🌡️ 37.5 ℃, the experience bar will change to either a cyan or an orange color. As for temperatures lower than 🌡️ 36 ℃ or higher than 🌡️ 38 ℃, the experience bar gradually fills up and will cause negative effects. When body temperature becomes lower than 🌡️ 35 ℃or higher than 🌡️ 39 ℃, the bar will change to red causing the player to begin taking damage.
Hypothermia is divided into several states:
- Slight hypothermia :[🌡️] 35~36 ℃
- Mild hypothermia :[🌡️] 34~35 ℃
- Medium hypothermia :[🌡️] 32~34 ℃
- Extreme hypothermia :Lower than🌡️ 32 ℃
Upon reaching each stage of Hypothermia the player will be begin recieving increasingly negative effects:
- Mining Fatigue and Hypothermia (Although the player will recieve no hypothermia damage.)
- Mining Fatigue, Hypothermia I and Nasuea II (Player will recieve a slight amount of hypothermia damage.)
- Mining Fatigue, Hypothermia II and Nasuea II (Player will recieve increased hypothermia damage.)
- Mining Fatigue, Hypothermia III and Nasuea III (Player will begin recieving heavy amounts of hypothermia damage.) --YOU SHOULD PROBABLY FIX THIS BEFORE YOU DIE--
Hyperthermia is divided into several states:
- Slightly hyperthermic :[🌡️] 38~39 ℃
- Mildly hyperthermic :[🌡️] 39~40 ℃
- Medium hyperthermic :[🌡️] 40~42 ℃
- Heavily hyperthermic :Higher than🌡️ 42 ℃
((Hyperthermia works the same as Hypothermia in terms of negative status effects.))
At the same time, if the player has a temperature change rate higher thanΔ🌡️ 0.2 ℃ /s, they would recive 1 corresponding damage for each extra Δ🌡️ 0.1 ℃ /s.
Ways to keep your temperature up
Direct methods:
- Eating hot food
- Drinking hot water +Δ🌡️ 0.25 ℃ /time
Drink steam (not recommended)+Δ🌡️ 2 ℃ /time- Wear heating devices
Indirect methods
- Wear warm clothes
- Install inner linings for armor.
- Light a campfire and stay around.
Set yourself on fire (May cause high damage)
You will have a Δ🌡️ 0.1 ℃ /sbody temperature natural regeneration. Different clothes have different insulations. Wool ones can keep you away from hypothermia.
Drinking hot water from a thermos or eating hot food is a good method, but you still should wear clothes.
At your base, you can light a campfire and stand around. But take care as to not get grilled.
If possible, wear heating devices. Steam vests can keep you away from cold for about 10 minutes to a few hours. And can easily adjust your temperature from freezing.
If you get too cold, you can always set yourself on fire in an act of desperation.
Effects for clothes
Material | Insulation rate for each | Insulation rate for full set. |
---|---|---|
Straw | 12% 16% 14% 10% | 52% |
Wool | 16% 24% 20% 14% | 74% |
Hide | 14% 20% 18% 12% | 64% |
Kelp | 12% 14% 16% 10% | 52% |
While being on wet or on fire, there are negative impacts on the insulation rate of gear, so be aware.
Inner linings will only replace an armors insulation rate. If you put them on armors with higher insulation rates, it will lowerer the total insulation rate. While wet, kelp linings will have a higher insulation rate than others. So it's better for underwater exploration.
Inner linings have seperate durabilities, mending and unbreaking enchantment does apply to them. Inner linings are vulnerable to explosion and fire damage. Even if you have heavy armor, Inner linings can break due to impact.
Temperature and Agriculture
Planting requires correct soil temperature, which cannot be affected by a campfire. Only these factors take effect:
- Biome
- Climate events
- Generator
- World
Players can only modify soil temperature with generators.
Dirt Blocks can only grow grass above 🌡️ 0 ℃, or the grass will die.
Trees require a soil temprature above 🌡️ -6 ℃to grow at a decreased rate, and grow normally above 🌡️ 0 ℃.
Plants hibernate, the grow under suitable temperatures, under hibernation temperatures, plants would die.
All plants will stop growing above 🌡️ 50 ℃, and die from excess heat.
Temperature and Husbandry
Though wild animals can live in the cold temperature, Domesticated animals cannot. They require temperatures above 🌡️ 0 ℃, or they will receive hypothermia damage.